Update 0.30.0

New Features

  • Custom Map Scripting! Now Maps can have their own scripting attached to it, useful when you want to define player and object spawn points, or specific peculiarities on the map.
  • New setting on Package.toml's: force_no_map_script will force the Map Scripting to do not load.
  • Added a Initial Loading Screen to the game.


  • Now if a setting is missing from any config.toml, it will trow a warning and add the missing setting (instead of giving an error).
  • Now if you try to set an Invalid Asset type to an Entity which requires another type, an error will be thrown on the server.

Bug Fixes

  • Fixed a bug causing NanosDefaultAssets to do not be reference correctly.